Short posts, articles and essays; mostly written for myself, but sometimes written for others, too.
From its Roman walls to a series of modern carbuncles, Exeter has a curious mix of architecture, but not nearly as much as it once did.
GDPR can’t come soon enough.
In a society where truth and trust are a scarce resource, Google introduce an incredibly foolish product.
It’s that time again.
With a pile of rubble sat before me, confirmation that a chapter of my life has reached its conclusion.
Three aspects of my personality have proven pertinent.
Kris Benbow, 1981-2018
Why do some designers choose to work for ‘evil’ corporations — and what happens to them when they get there?
Fiddling around with RSS.
Twitter is a place I visit to get annoyed. I need an alternative. That alternative could be my very own website.
Creating something new will always attract attention, but there’s an under celebrated nobility in improving what already exists.
Having copied, pasted and formatted another 115 pages of OCR’d text, Bradshaw’s Guide now contains tours throughout South West England, the West Midlands, Wales and Ireland.
Finding the unexpected in Le Havre, the French seaside city that’s full of surprises.
In need of a break, I headed to Galway and the far western reaches of the British Isles.
Blogging is a great way to showcase your expertise and raise your profile. But can you achieve this without drawing on manipulative methods of generating traffic?
Container queries are always a popular topic when discussing the future of responsive design. But do we actually need them anymore?
The final part of my three-part essay based on the talk I gave at Smashing Conference. I look at how we might build components and consider their wider composition.
I had braced myself for its eventual fate, but seeing footage of Birmingham Central Library being demolished still brought a tear to my eye.
In this second part of my three-part essay based on the talk I gave at Smashing Conference, I propose a model for thinking about design systems.
Dr. James Paul Dicks, 1980-2017
In the first part of a three-part essay about design systems, I review two approaches for the creation of something equally as complex: a city.
I’m attempting to deal with the string of unfortunate events in current affairs by being more generous.