The final part of my three-part essay based on the talk I gave at Smashing Conference. I look at how we might build components and consider their wider composition.
In this second part of my three-part essay based on the talk I gave at Smashing Conference, I propose a model for thinking about design systems.
In the first part of a three-part essay about design systems, I review two approaches for the creation of something equally as complex: a city.
I run my finger along the seam between interface patterns and design systems, exploring how a visual design language can underpin and inform a web style guide, with judicious use of CSS preprocessing. Like a good Christmas jumper, sometimes you need to get creative with the rules.